Let me note down three most common mistakes by those who even try to lure CC and pass. Continue reading below for more tips about CC luring as a whole.
1 : Don’t use your CC troops to kill off their CC troops. It can result in a total mess. rather, for CW atleast, take Attack troops in Clan castle.
• Reason : Your Clan castle troops come out one by one. and to make matters worst, They come out at the SAME spot. enemy wizards or dragons just have a gala time against them and they get 1 shot by splash! You can’t control your CC troop’s deployment. So why not use them for attacking? For example, carry 5 hogs in your level 4 CC instead of archers and wizards. same army composition, Much MUCH better control over your troops to kill their CC and heroes. Spread your troops, Enemy splash fail.
2 : Do not use heroes to kill CC troops unless you somehow lost all troops. To avoid this situation, carry enough troops. AQ can be cleverly used from range in some situations though but BK is a total fail.Reason : Your heroes have low attack speed, way higher damage output than needed, and their high health makes it perfect target for enemy wizards and archers to deal maximum damage. You are nothing but wasting 2 most important units in game for a job best suited for archers, barbs and wizards.Some stats : A level 6 Wizard deals 270 damage per attack. An Archer has 44 health. By using a hero to kill enemy wizards, you are allowing enemy wizards to deal 270 attack to it’s maximum efficiency while an archer has 44 health. Will be 1 shot dead anyways. 44 damage or 270 damage, doesn’t matter.Also, in Clash of Clans, units attack much slower than their usual attack speed when changing targets. Hence, making archers way better against their CC. Wizards usually attack once per 1.5 seconds but ever notice how they can take more than that time when changing targets? any unit. Just observe Cannons. They take way long to change target even with high attack speed. It’s because when they are about to hit their second attack, their target may be dead already.You are using your hero’s high damage output to it’s least efficiency if you use them against enemy Clan castle troops.a level 5 BK deals 210 damage per attack. under iron fist it’s 120 % added damage on top. an enemy level 6 wizard has 164 health. better use bk’s chunky damage to hit an enemy building :pCheck out the screenshots below to show how the attackers heroes secured him a 2 star victory. They would have been dead if used against enemy CC with bad results anyways.
3 : Lured CC? think again. Just because you lured out few Archers and wizards, does NOT mean it’s totally empty. a single wizard left inside has the potential to lay waste to your raid. CC units come out according to their rank in Barracks. Barbs first, archers second, gobs third, etc etc. DE troops come out after all elixir troops are out and they come out according to their rank too.How to avoid this?Luckily, you get enough time to manually check CC level and capacity in case you can’t tell it’s level by simply looking at it. Now Count the troops if you can as they come out.If you can’t count, simply carry enough troops to make sure you lure them all out till they stop coming out.Now let’s get back to our CC luring basics and tips and tricks.Luring :Now there are many different bases to be considered.Just try to Lure from a place which is enclosed without any gaps.Killing Clan castle troops. : Usually we always spread our troops and kill their CC. Your 5-10 barbs, 10-15 archers and a few wizards might not be enough to kill their CC troops along heroes.Carry more.
Using a balloon to kill low hp CC troops:
Every balloon does a certain amount of splash damage when it gets killed.
4: 72Balloon lvl 5: 108Balloon lvl 6: 162So if there are loads of low hp troops in CC like archers, lvl 5 or lower wizards, barbarians, witches, …. you can kill them all by grouping them up and then deploying a balloon so it will die on top of them and kill them all.